Monday, November 25, 2013

The Legend of Zelda: A Link Between Worlds Gamer Review Part 1

A Legend of Zelda: A Link Between Worlds


The Legend of Zelda series is a passion of mine, so naturally when A Link Between Worlds was announced I was excited. I was really worried about spoilers so I tried not to read too much, but of course I couldn’t resist. I was really anxious and worried. This was going to be a sequel to one of my favorite games of all times, and they were making a lot of changes.

The first thing I saw when I heard about the games was the “painting” aspect of the game, it looked really neat, but I wasn't sure how they were going to incorporate it into the game. I looked forward to seeing more trailers. 


Shortly after that I read about the new item system. Instead of finding the items you needed in each dungeon and being linear, the game would be nonlinear and you could rent your special weapons from Ravio the traveling salesman. I wasn't sure I was happy about this part either. It totally went against the dynamic I was used to in every game, and trust me I've played them all.


There is a new bad guy Yuga and he reminded me of a cross between Ganondorf and Ghirahim or maybe even one of the Gerudo. So new bad guys, new friends and NPCS and brand new amazing graphics. I was excited and waiting with anticipation.


The day they game released I picked up the 3DS XL bundle, a copy of the game, and the guide as well. All were beautifully packaged and had that new game, system and book smell.

Home to play the game…

I’m not that far into it now due to that whole being responsible, gotta pay bills and keep the house running thing.

But I have to tell you so far it’s AMAZING!! The graphics are beautiful, the music is enhanced and lovely. I've explored the world a little bit, got to meet Yuga and some of the new NPCS, play a couple of the mini games. I’m totally hooked.

Let’s go over the reservations I had with the game. The whole buying of items, isn't’t as bad as I thought it would be truthfully. The prices on renting the items aren't so high that you can’t easily cover them, and the character who sells them is actually pretty likable though seemingly a coward and leaving the battling to “real heroes”. I think he’s pretty adorable with his cute purple rabbit head. Also because of him you survive your first real battle with Yuga after he turns you into wall art. You pop back up to normal because of that little gift he gives you. It astounds him as well trust me.

Now let’s go over becoming a painting and moving, holy cow it’s interesting and fun. I’m still getting the hang of it but so far it’s unique and interesting and makes the game much more intricate than any of the other games in the past. I can see why it’s gotten such hype and praise.

The nonlinear function so far is also kind of nice, it allows for more exploration and the ability of doing things in whatever order you feel comfortable with, it also allows for a unique experience and the ability to do different things each time you play.

One thing I didn't read about that I've experienced since starting to play is the save function, there’s weather vanes now to save at that also serve as drop of points by our friendly neighborhood travel companion Irene the witch in training. She’s adorable and super helpful.


That’s all for now!! I have more playing to do. This is just part one of more to come.



Author: Hylia 11/24/13

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